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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTextureBuilder
Syntax
UPROPERTY (EditAnywhere, Category=Texture)
bool bSeparateTextureForMobile
Remarks
Whether to use a separate texture for Mobile rendering, only if virtual texture support on Mobile is enabled and if RVT support on mobile is enabled in the project settings (see r.Mobile.VirtualTextures). A separate texture will be built using mobile preview editor mode. Use this in case there is too much discrepancy between the RVT used for desktop vs. mobile.