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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTextureBuilder
Syntax
UPROPERTY (VisibleAnywhere, BlueprintReadOnly, Category=Texture,
Meta=(EditCondition=bSeparateTextureForMobile))
TObjectPtr < class UVirtualTexture2D > TextureMobile
Remarks
The (embedded) texture asset for mobile rendering, only if virtual texture support on Mobile is enabled and if RVT support on mobile is enabled in the project settings (see r.Mobile.VirtualTextures). Use Build Virtual Textures or the Build button in the Runtime Virtual Texture Component to create/update it.