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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTextureBuilder
Syntax
UPROPERTY (VisibleAnywhere, BlueprintReadOnly, Category=Texture)
TObjectPtr < class UVirtualTexture2D > Texture
Remarks
The (embedded) texture asset. Use Build Virtual Textures in the Build menu, or the Build button in the Runtime Virtual Texture Component to create/update it.