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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTextureBuilder
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureBuilder.h |
| Include | #include "VT/VirtualTextureBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VT/VirtualTextureBuilder.cpp |
void BuildTexture
&40;
EShadingPath ShadingPath,
FVirtualTextureBuildDesc const & BuildDesc
&41;
Remarks
Creates a new UVirtualTexture2D and stores it in the contained Texture.