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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTextureAdapter
- UTexture::GetSurfaceDepth()
- UVirtualTextureAdapter::GetSurfaceDepth()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureAdapter.h |
| Include | #include "VT/VirtualTextureAdapter.h" |
virtual float GetSurfaceDepth() const
the depth of the surface represented by the texture.