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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTexture2D
- UTexture2D::IsVirtualTexturedWithSinglePhysicalSpace()
- UVirtualTexture2D::IsVirtualTexturedWithSinglePhysicalSpace()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTexture.h |
| Include | #include "VT/VirtualTexture.h" |
virtual bool IsVirtualTexturedWithSinglePhysicalSpace&40;&41; const
Remarks
Returns true if this virtual texture uses a single physical space all of its texture layers. This can reduce page table overhead but potentially increase the number of physical pools allocated.