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Unreal Engine C++ API Reference > Runtime > Engine > VT > UVirtualTexture2D
- UObject::IsCachedCookedPlatformDataLoaded()
- UTexture::IsCachedCookedPlatformDataLoaded()
- UVirtualTexture2D::IsCachedCookedPlatformDataLoaded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTexture.h |
Include | #include "VT/VirtualTexture.h" |
Source | /Engine/Source/Runtime/Engine/Private/VT/VirtualTexture.cpp |
virtual bool IsCachedCookedPlatformDataLoaded
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData
Parameters
Name | Description |
---|---|
TargetPlatform | target platform to check for cooked platform data |