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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObject
- UObject::IsCachedCookedPlatformDataLoaded()
- UVirtualTexture2D::IsCachedCookedPlatformDataLoaded()
- USoundSourceBus::IsCachedCookedPlatformDataLoaded()
- UCustomizableObjectPopulation::IsCachedCookedPlatformDataLoaded()
- UNaniteDisplacedMesh::IsCachedCookedPlatformDataLoaded()
- UOpenColorIOColorTransform::IsCachedCookedPlatformDataLoaded()
- UNiagaraSystem::IsCachedCookedPlatformDataLoaded()
- USparseVolumeTextureFrame::IsCachedCookedPlatformDataLoaded()
- UPoseSearchDatabase::IsCachedCookedPlatformDataLoaded()
- UAnimSequence::IsCachedCookedPlatformDataLoaded()
- UBodySetup::IsCachedCookedPlatformDataLoaded()
- UStaticMeshComponent::IsCachedCookedPlatformDataLoaded()
- UMaterialInstance::IsCachedCookedPlatformDataLoaded()
- UBlueprint::IsCachedCookedPlatformDataLoaded()
- UNiagaraScript::IsCachedCookedPlatformDataLoaded()
- UMaterial::IsCachedCookedPlatformDataLoaded()
- USoundWave::IsCachedCookedPlatformDataLoaded()
- USoundSourceBus::IsCachedCookedPlatformDataLoaded()
- UCustomizableObject::IsCachedCookedPlatformDataLoaded()
- UStaticMesh::IsCachedCookedPlatformDataLoaded()
- UTexture::IsCachedCookedPlatformDataLoaded()
- UVirtualTexture2D::IsCachedCookedPlatformDataLoaded()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual bool IsCachedCookedPlatformDataLoaded
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData
Parameters
Name | Description |
---|---|
TargetPlatform | target platform to check for cooked platform data |