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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/UVirtualTexture2D
- UObject::BeginCacheForCookedPlatformData()
- UTexture::BeginCacheForCookedPlatformData()
- UVirtualTexture2D::BeginCacheForCookedPlatformData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTexture.h |
| Include | #include "VT/VirtualTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VT/VirtualTexture.cpp |
virtual void BeginCacheForCookedPlatformData
(
const ITargetPlatform * TargetPlatform
)
Remarks
Begins caching platform data in the background for the platform requested