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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/URuntimeVirtualTexture > API/Runtime/Engine/VT/URuntimeVirtualTexture/GetLayerCount
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
| Include | #include "VT/RuntimeVirtualTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp |
static int32 GetLayerCount
&40;
ERuntimeVirtualTextureMaterialType InMaterialType
&41;
Remarks
Returns number of texture layers in the virtual texture of a given material type