Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStreamingCompleted
(
const IWorldPartitionStreamingSourceProvider* InStreamingSourceProvider |
Returns true if world partition is done streaming levels, adding them to the world or removing them from the world. | WorldPartition/WorldPartitionSubsystem.h | |
bool IsStreamingCompleted
(
EWorldPartitionRuntimeCellState QueryState, |
WorldPartition/WorldPartitionSubsystem.h |
|
IsStreamingCompleted(const IWorldPartitionStreamingSourceProvider *)
Description
Returns true if world partition is done streaming levels, adding them to the world or removing them from the world. When provided, the test is reduced to streaming levels affected by the optional streaming source provider.
| Name | IsStreamingCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSubsystem.h |
| Include Path | #include "WorldPartition/WorldPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionSubsystem.cpp |
bool IsStreamingCompleted
(
const IWorldPartitionStreamingSourceProvider * InStreamingSourceProvider
) const
IsStreamingCompleted(EWorldPartitionRuntimeCellState, const TArray< FWorldPartitionStreamingQuerySource > &, bool)
| Name | IsStreamingCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSubsystem.h |
| Include Path | #include "WorldPartition/WorldPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Streaming)
bool IsStreamingCompleted
(
EWorldPartitionRuntimeCellState QueryState,
const TArray < FWorldPartitionStreamingQuerySource > & QuerySources,
bool bExactState
) const