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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCellDataSp-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource& Source, |
WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h | ||
virtual void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource& Source, |
WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h |
AppendStreamingSourceInfo(const FWorldPartitionStreamingSource &, const FSphericalSector &, const FWorldPartitionStreamingContext &)
| Name | AppendStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.cpp |
virtual void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape,
const FWorldPartitionStreamingContext & Context
) const
AppendStreamingSourceInfo(const FWorldPartitionStreamingSource &, const FSphericalSector &, const FWorldPartitionStreamingContext &, bool)
| Name | AppendStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.cpp |
virtual void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape,
const FWorldPartitionStreamingContext & Context,
bool bBlockOnSlowLoading
) const