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| Name | UWorldPartitionHLODSourceActorsFromCell |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActorsFromCell.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActorsFromCell.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionHLODSourceActorsFromCell : public UWorldPartitionHLODSourceActors
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionHLODSourceActors → UWorldPartitionHLODSourceActorsFromCell
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODSourceActorsFromCell
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODSourceActorsFromCell.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< FWorldPartitionRuntimeCellObjectMapping > | WorldPartition/HLOD/HLODSourceActorsFromCell.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FWorldPartitionRuntimeCellObjectMapping > & GetActors() |
WorldPartition/HLOD/HLODSourceActorsFromCell.h | ||
void SetActors
(
const TArray< FWorldPartitionRuntimeCellObjectMapping >&& InSourceActors |
WorldPartition/HLOD/HLODSourceActorsFromCell.h |
Overridden from UWorldPartitionHLODSourceActors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetHLODHash () |
WorldPartition/HLOD/HLODSourceActorsFromCell.h | ||
virtual ULevelStreaming * LoadSourceActors
(
bool& bOutDirty |
WorldPartition/HLOD/HLODSourceActorsFromCell.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetHLODHash
(
const TArray< FWorldPartitionRuntimeCellObjectMapping >& InSourceActors |
WorldPartition/HLOD/HLODSourceActorsFromCell.h |