Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionHLODSourceActorsF-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetHLODHash () |
WorldPartition/HLOD/HLODSourceActorsFromCell.h | ||
static uint32 GetHLODHash
(
const TArray< FWorldPartitionRuntimeCellObjectMapping >& InSourceActors |
WorldPartition/HLOD/HLODSourceActorsFromCell.h |
GetHLODHash()
| Name | GetHLODHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActorsFromCell.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActorsFromCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromCell.cpp |
virtual uint32 GetHLODHash() const
GetHLODHash(const TArray< FWorldPartitionRuntimeCellObjectMapping > &)
| Name | GetHLODHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActorsFromCell.h |
| Include Path | #include "WorldPartition/HLOD/HLODSourceActorsFromCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromCell.cpp |
static uint32 GetHLODHash
(
const TArray < FWorldPartitionRuntimeCellObjectMapping > & InSourceActors
)