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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionHLODRuntimeSubsys-
Description
Initializes the world subsystem. Will execute PostInitialize if the world has already been Initialize Will execute OnWorldBeginPlay if the world has already begun play
Virtual Inheritance
- USubsystem::Initialize → UWorldSubsystem::Initialize → UWorldPartitionHLODRuntimeSubsystem::Initialize
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRuntimeSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODRuntimeSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODRuntimeSubsystem.cpp |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)