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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldSubsystem
Description
Initializes the world subsystem. Will execute PostInitialize if the world has already been Initialize Will execute OnWorldBeginPlay if the world has already begun play
Virtual Inheritance
- USubsystem::Initialize → UWorldSubsystem::Initialize
Derived Overrides
- UActorPartitionSubsystem::Initialize
- ULevelInstanceSubsystem::Initialize
- UNetworkPhysicsSystem::Initialize
- UTickableWorldSubsystem::Initialize
- UWorldPartitionHLODRuntimeSubsystem::Initialize
- UWorldPartitionStandaloneHLODSubsystem::Initialize
- UWorldPartitionSubsystem::Initialize
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
| Include Path | #include "Subsystems/WorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Subsystems/WorldSubsystem.cpp |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)