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Base class for all runtime HLOD modifiers
| Name | UWorldPartitionHLODModifier |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODModifier.h |
| Include Path | #include "WorldPartition/HLOD/HLODModifier.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UWorldPartitionHLODModifier : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionHLODModifier
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODModifier
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODModifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginHLODBuild
(
const FHLODBuildContext& InHLODBuildContext |
WorldPartition/HLOD/HLODModifier.h | ||
virtual bool CanModifyHLOD
(
TSubclassOf< UHLODBuilder > InHLODBuilderClass |
WorldPartition/HLOD/HLODModifier.h | ||
virtual void EndHLODBuild
(
TArray< UActorComponent* >& InOutComponents |
WorldPartition/HLOD/HLODModifier.h |