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Provide context for the HLOD generation
| Name | FHLODBuildContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
struct FHLODBuildContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetsBaseName | FString | Base name to use for generated assets | WorldPartition/HLOD/HLODBuilder.h | |
| AssetsOuter | UObject * | Outer to use for generated assets | WorldPartition/HLOD/HLODBuilder.h | |
| MinVisibleDistance | double | Minimum distance at which the HLOD is expected to be displayed | WorldPartition/HLOD/HLODBuilder.h | |
| SourceComponents | TArray< UActorComponent * > | Components that will be represented by this HLOD | WorldPartition/HLOD/HLODBuilder.h | |
| World | UWorld * | World for which HLODs are being built | WorldPartition/HLOD/HLODBuilder.h | |
| WorldPosition | FVector | Location of this HLOD actor in the world. | WorldPartition/HLOD/HLODBuilder.h |