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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionEditorSpatialHash |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorSpatialHash.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionEditorSpatialHash : public UWorldPartitionEditorHash
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionEditorHash → UWorldPartitionEditorSpatialHash
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionEditorSpatialHash
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionEditorSpatialHash.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UWorldPartitionEditorSpatialHash() |
WorldPartition/WorldPartitionEditorSpatialHash.h |
Structs
| Name | Remarks |
|---|---|
| FCell | |
| FCellCoord | |
| FCellNode |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCellNodeElement | TTuple< FCellNode, TUniquePtr< FCell > > | Dynamic sparse octree structure. | WorldPartition/WorldPartitionEditorSpatialHash.h |
| FCellNodeHashLevel | TMap< FCellCoord, FCellNodeElement > | WorldPartition/WorldPartitionEditorSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldImage | FSoftObjectPath | WorldPartition/WorldPartitionEditorSpatialHash.h |
|
|
| WorldImageBottomRightW | FVector2D | WorldPartition/WorldPartitionEditorSpatialHash.h |
|
|
| WorldImageTopLeftW | FVector2D | WorldPartition/WorldPartitionEditorSpatialHash.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlwaysLoadedCell | TUniquePtr< FCell > | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| bBoundsDirty | bool | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| Cells | TSet< FCell * > | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| CellSize | int32 | WorldPartition/WorldPartitionEditorSpatialHash.h |
|
|
| EditorBounds | FBox | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| HashedActors | TMap< FGuid, FBox > | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| HashLevels | TArray< FCellNodeHashLevel, TInlineAllocator< 20 > > | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| NonSpatialBounds | FBox | WorldPartition/WorldPartitionEditorSpatialHash.h | ||
| RuntimeBounds | FBox | WorldPartition/WorldPartitionEditorSpatialHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 ForEachIntersectingCells
(
const FBox& InBounds, |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
FBox GetCellBounds
(
const FCellCoord& InCellCoord |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
FCellCoord GetCellCoords
(
const FVector& InPos, |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
int32 GetLevelForBox
(
const FBox& Box |
WorldPartition/WorldPartitionEditorSpatialHash.h |
Overridden from UWorldPartitionEditorHash
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual int32 ForEachIntersectingActor
(
const FBox& Box, |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual FBox GetEditorWorldBounds() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual FBox GetNonSpatialBounds() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual FBox GetRuntimeWorldBounds() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual FName GetWorldPartitionEditorName() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual void HashActor
(
FWorldPartitionHandle& InActorHandle |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual void Initialize() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual void SetDefaultValues() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual void Tick
(
float DeltaSeconds |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
virtual void UnhashActor
(
FWorldPartitionHandle& InActorHandle |
WorldPartition/WorldPartitionEditorSpatialHash.h |