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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionEditorHash
Struct of optional parameters passed to ForEachIntersectingActor.
| Name | FForEachIntersectingActorParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorHash.h" |
Syntax
struct FForEachIntersectingActorParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FForEachIntersectingActorParams() |
WorldPartition/WorldPartitionEditorHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeNonSpatiallyLoadedActors | bool | Should we include non-spatially loaded actors in the query? | WorldPartition/WorldPartitionEditorHash.h | |
| bIncludeSpatiallyLoadedActors | bool | Should we include spatially loaded actors in the query? | WorldPartition/WorldPartitionEditorHash.h | |
| MinimumBox | TOptional< FBox > | Optional minimum box to stop searching for actors | WorldPartition/WorldPartitionEditorHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FForEachIntersectingActorParams & SetIncludeNonSpatiallyLoadedActors
(
bool bInIncludeNonSpatiallyLoadedActors |
WorldPartition/WorldPartitionEditorHash.h | ||
FForEachIntersectingActorParams & SetIncludeSpatiallyLoadedActors
(
bool bInIncludeSpatiallyLoadedActors |
WorldPartition/WorldPartitionEditorHash.h | ||
FForEachIntersectingActorParams & SetMinimumBox
(
const FBox& InMinimumBox |
WorldPartition/WorldPartitionEditorHash.h |