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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionBlueprintLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetActorDescs
(
TArray< FActorDesc >& OutActorDescs |
Gets all the actor descriptors into the provided array, recursing into actor containers. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
static bool GetActorDescs
(
const UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionBlueprintLibrary.h | ||
static bool GetActorDescs
(
const UActorDescContainerInstance* InContainer, |
WorldPartition/WorldPartitionBlueprintLibrary.h |
GetActorDescs(TArray< FActorDesc > &)
Description
Gets all the actor descriptors into the provided array, recursing into actor containers.
| Name | GetActorDescs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include Path | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="World Partition", Meta=(DevelopmentOnly))
static bool GetActorDescs
(
TArray < FActorDesc > & OutActorDescs
)
True if the operation was successful.
GetActorDescs(const UWorldPartition *, TArray< FActorDesc > &)
| Name | GetActorDescs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include Path | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp |
static bool GetActorDescs
(
const UWorldPartition * WorldPartition,
TArray < FActorDesc > & OutActorDescs
)
GetActorDescs(const UActorDescContainerInstance *, TArray< FActorDesc > &)
| Name | GetActorDescs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include Path | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp |
static bool GetActorDescs
(
const UActorDescContainerInstance * InContainer,
TArray < FActorDesc > & OutActorDescs
)