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Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.
| Name | FActorDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include Path | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDesc () |
WorldPartition/WorldPartitionBlueprintLibrary.h | ||
FActorDesc
(
const FWorldPartitionActorDescInstance& InActorDesc |
WorldPartition/WorldPartitionBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPackage | FName | Actor's package name. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| ActorPath | FName | Actor's path name. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| bActorIsEditorOnly | bool | Actor's editor-only property. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| bIsSpatiallyLoaded | bool | Actor's streaming state. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| Bounds | FBox | Streaming bounds of this actor. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| Class | FSoftObjectPath | Actor class, can point to a native or Blueprint class and may be redirected. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| DataLayerAssets | TArray< FSoftObjectPath > | Actor's data layer assets. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| Guid | FGuid | The actor GUID of this descriptor. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| Label | FName | Actor's label. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| Name | FName | Internal name of the actor. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| NativeClass | TObjectPtr< UClass > | Actor first native class. | WorldPartition/WorldPartitionBlueprintLibrary.h |
|
| RuntimeGrid | FName | Actor's target runtime grid. | WorldPartition/WorldPartitionBlueprintLibrary.h |
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