Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UVsEqual
(
const FVector2f& V1, |
MeshBuild.h | ||
bool UVsEqual
(
const FVector2f& V1, |
MeshBuild.h |
UVsEqual(const FVector2f &, const FVector2f &)
| Name | UVsEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path | #include "MeshBuild.h" |
bool UVsEqual
(
const FVector2f & V1,
const FVector2f & V2
)
UVsEqual(const FVector2f &, const FVector2f &, const FOverlappingThresholds &)
| Name | UVsEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path | #include "MeshBuild.h" |
bool UVsEqual
(
const FVector2f & V1,
const FVector2f & V2,
const FOverlappingThresholds & OverlappingThreshold
)