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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FOverlappingThresholds |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path |
#include "MeshBuild.h" |
Syntax
struct FOverlappingThresholds
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| MorphThresholdPosition |
float |
Threshold use to decide if two vertex position are equal. |
MeshBuild.h |
|
| ThresholdPosition |
float |
Threshold use to decide if two vertex position are equal. |
MeshBuild.h |
|
| ThresholdTangentNormal |
float |
Threshold use to decide if two normal, tangents or bi-normals are equal. |
MeshBuild.h |
|
| ThresholdUV |
float |
Threshold use to decide if two UVs are equal. |
MeshBuild.h |
|
Functions
Public