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This is a wrapper for the Variable frame stripping Codec. It allows for the mass changing of settings on animation sequences in an editor accessible way.
| Name | UVariableFrameStrippingSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/VariableFrameStrippingSettings.h |
| Include Path | #include "Animation/VariableFrameStrippingSettings.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UVariableFrameStrippingSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVariableFrameStrippingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVariableFrameStrippingSettings
(
const FObjectInitializer& ObjectInitializer |
Animation/VariableFrameStrippingSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameStrippingRate | FPerPlatformInt | The number of Frames that are stripped down to one. | Animation/VariableFrameStrippingSettings.h |
|
| UseVariableFrameStripping | FPerPlatformBool | Enables the change from standard 1/2 frame stripping to stripping a higher amount of frames per frame kept | Animation/VariableFrameStrippingSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, |
Generates a DDC key that takes into account the current settings, selected codec, input anim sequence and TargetPlatform | Animation/VariableFrameStrippingSettings.h |