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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTextureLODSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CalculateLODBias
(
const UTexture* Texture, |
Calculates and returns the LOD bias based on texture LOD group, LOD bias and maximum size. | Engine/TextureLODSettings.h | |
int32 CalculateLODBias
(
int32 Width, |
Calculates and returns the LOD bias based on the information provided. | Engine/TextureLODSettings.h |
CalculateLODBias(const UTexture *, bool)
Description
Calculates and returns the LOD bias based on texture LOD group, LOD bias and maximum size.
| Name | CalculateLODBias |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
| Include Path | #include "Engine/TextureLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
int32 CalculateLODBias
(
const UTexture * Texture,
bool bIncCinematicMips
) const
LOD bias
Parameters
| Name | Remarks |
|---|---|
| Texture | Texture object to calculate LOD bias for. |
| bIncCinematicMips | If true, cinematic mips will also be included in consideration |
CalculateLODBias(int32, int32, int32, int32, int32, int32, TextureMipGenSettings, bool)
Description
Calculates and returns the LOD bias based on the information provided.
| Name | CalculateLODBias |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
| Include Path | #include "Engine/TextureLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
int32 CalculateLODBias
(
int32 Width,
int32 Height,
int32 MaxSize,
int32 LODGroup,
int32 LODBias,
int32 NumCinematicMipLevels,
TextureMipGenSettings MipGenSetting,
bool bVirtualTexture
) const
LOD bias
Parameters
| Name | Remarks |
|---|---|
| Width | Width of the texture |
| Height | Height of the texture |
| LODGroup | Which LOD group the texture belongs to |
| LODBias | LOD bias to include in the calculation |
| NumCinematicMipLevels | The texture cinematic mip levels to include in the calculation |
| MipGenSetting | Mip generation setting |
| bVirtualTexture | If VT is enabled (in this case group's max LOD is ignored) |