| TMGS_FromTextureGroup |
Default for the "texture". |
| TMGS_SimpleAverage |
2x2 average, default for the "texture group". |
| TMGS_Sharpen0 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen1 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen2 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen3 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen4 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen5 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen6 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen7 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen8 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen9 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_Sharpen10 |
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme. |
| TMGS_NoMipmaps |
|
| TMGS_LeaveExistingMips |
Do not touch existing mip chain as it contains generated data. |
| TMGS_Blur1 |
Blur further (useful for image based reflections). |
| TMGS_Blur2 |
|
| TMGS_Blur3 |
|
| TMGS_Blur4 |
|
| TMGS_Blur5 |
|
| TMGS_Unfiltered |
Use the first texel of each 2x2 (or 2x2x2) group. |
| TMGS_Angular |
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting). |
| TMGS_MAX |
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