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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMesh
Overloads
Name
Remarks
Include Path
Unreal Specifiers
Rebuilds renderable data for this static mesh, automatically made async if enabled.
Engine/StaticMesh.h
Rebuilds renderable data for this static mesh, automatically made async if enabled.
Engine/StaticMesh.h
Build(const FBuildParameters &)
Description
Rebuilds renderable data for this static mesh, automatically made async if enabled.
Name
Build
Type
function
Header File
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Include Path
#include "Engine/StaticMesh.h"
Source
/Engine/Source/Runtime/Engine/Private/StaticMeshBuild.cpp
void Build
(
const FBuildParameters & BuildParameters
)
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Parameters
Name
Remarks
BuildParameters
Contains all the information required to build the mesh.
Build(bool, TArray< FText > *)
Description
Rebuilds renderable data for this static mesh, automatically made async if enabled.
Name
Build
Type
function
Header File
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Include Path
#include "Engine/StaticMesh.h"
Source
/Engine/Source/Runtime/Engine/Private/StaticMeshBuild.cpp
void Build
(
bool bInSilent,
TArray < FText > * OutErrors
)
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Parameters
Name
Remarks
bInSilent
If true will not popup a progress dialog.
OutErrors
If provided, will contain the errors that occurred during this process. This will prevent async static mesh compilation because OutErrors could get out of scope.