Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMesh
Contains all the parameters required to build the mesh.
| Name | FBuildParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
struct FBuildParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Required to work around a Clang bug. | Engine/StaticMesh.h | ||
FBuildParameters
(
const FBuildParameters& Other |
Engine/StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreBoundsDiff | bool | Whether to avoid outputting a warning if the render data and MeshDescription bounds differ too much. | Engine/StaticMesh.h | |
| bInEnforceLightmapRestrictions | bool | Whether to call EnforceLightmapRestrictions as part of the build process. | Engine/StaticMesh.h | |
| bInRebuildUVChannelData | bool | Whether to completely rebuild the UV Channel data after the render data has been computed. | Engine/StaticMesh.h | |
| bInSilent | bool | If true will not popup a progress dialog. | Engine/StaticMesh.h | |
| OutErrors | TArray< FText > * | If provided, will contain the errors that occurred during this process.This will prevent async static mesh compilation because OutErrors could get out of scope. | Engine/StaticMesh.h |