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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundWave > API/Runtime/Engine/USoundWave/FEditorAudioBulkData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePayload
(
FSharedBuffer InPayload, |
Sound/SoundWave.h | ||
void UpdatePayload
(
FCompressedBuffer InPayload, |
Sound/SoundWave.h | ||
void UpdatePayload
(
UE::Serialization::FEditorBulkData::FSharedBufferWithID InPayload, |
Sound/SoundWave.h |
UpdatePayload(FSharedBuffer, UObject *)
| Name | UpdatePayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
void UpdatePayload
(
FSharedBuffer InPayload,
UObject * Owner
)
UpdatePayload(FCompressedBuffer, UObject *)
| Name | UpdatePayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
void UpdatePayload
(
FCompressedBuffer InPayload,
UObject * Owner
)
UpdatePayload(UE::Serialization::FEditorBulkData::FSharedBufferWithID, UObject *)
| Name | UpdatePayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
void UpdatePayload
(
UE::Serialization::FEditorBulkData::FSharedBufferWithID InPayload,
UObject * Owner
)