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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FEditorBulkData
Utility struct used to compute the Payload ID before calling UpdatePayload
| Name | FSharedBufferWithID |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkData.h |
| Include Path | #include "Serialization/EditorBulkData.h" |
Syntax
struct FSharedBufferWithID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/EditorBulkData.h | |||
FSharedBufferWithID
(
FSharedBuffer InPayload |
Serialization/EditorBulkData.h | ||
| Serialization/EditorBulkData.h | |||
FSharedBufferWithID
(
const FSharedBufferWithID& |
Serialization/EditorBulkData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FEditorBulkData | friend | Serialization/EditorBulkData.h | ||
| Payload | FSharedBuffer | Serialization/EditorBulkData.h | ||
| PayloadId | FIoHash | Serialization/EditorBulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedBuffer GetPayload() |
Serialization/EditorBulkData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/EditorBulkData.h | |||
FSharedBufferWithID & operator=
(
const FSharedBufferWithID& |
Serialization/EditorBulkData.h |