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Sound node that takes a runtime parameter for the wave to play
| Name | USoundNodeWaveParam |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWaveParam.h |
| Include Path | #include "Sound/SoundNodeWaveParam.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Wave Param"))
class USoundNodeWaveParam : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeWaveParam
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeWaveParam
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeWaveParam.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WaveParameterName | FName | The name of the wave parameter to use to look up the SoundWave we should play | Sound/SoundNodeWaveParam.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeWaveParam.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
Returns the maximum duration this sound node will play for. | Sound/SoundNodeWaveParam.h |