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Remaps the SoundClass of SoundWaves underneath this
| Name | USoundNodeSoundClass |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeSoundClass.h |
| Include Path | #include "Sound/SoundNodeSoundClass.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="SoundClass"))
class USoundNodeSoundClass : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeSoundClass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeSoundClass
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeSoundClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SoundClassOverride | TObjectPtr< USoundClass > | Sound/SoundNodeSoundClass.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRetainingAudioDueToSoundClass | bool | This is set to true if this node's soundclass specifically dictates that a sound should be retained. | Sound/SoundNodeSoundClass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeSoundClass.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Sound/SoundNodeSoundClass.h | ||
virtual void PostLoad() |
Sound/SoundNodeSoundClass.h |