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Crossfades between different sounds based on a parameter
| Name | USoundNodeParamCrossFade |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeParamCrossFade.h |
| Include Path | #include "Sound/SoundNodeParamCrossFade.h" |
Syntax
UCLASS (EditInlineNew, MinimalAPI, Meta=(DisplayName="Crossfade by Param"))
class USoundNodeParamCrossFade : public USoundNodeDistanceCrossFade
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeDistanceCrossFade → USoundNodeParamCrossFade
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeParamCrossFade
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeParamCrossFade.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParamName | FName | Parameter controlling cross fades. | Sound/SoundNodeParamCrossFade.h |
|
Functions
Public
Overridden from USoundNodeDistanceCrossFade
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowCrossfading
(
FActiveSound& ActiveSound |
Determines whether Crossfading is currently allowed for the active sound | Sound/SoundNodeParamCrossFade.h | |
virtual float GetCurrentDistance
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeParamCrossFade.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetMaxDistance() |
Returns the maximum distance this sound can be heard from. | Sound/SoundNodeParamCrossFade.h |