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Defines how a sound oscillates
| Name | USoundNodeOscillator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeOscillator.h |
| Include Path | #include "Sound/SoundNodeOscillator.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, Meta=(DisplayName="Oscillator"))
class USoundNodeOscillator : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeOscillator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeOscillator
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeOscillator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AmplitudeMax | float | An amplitude of 0.25 would oscillate between 0.75 and 1.25. | Sound/SoundNodeOscillator.h |
|
| AmplitudeMin | float | An amplitude of 0.25 would oscillate between 0.75 and 1.25. | Sound/SoundNodeOscillator.h |
|
| bModulatePitch | uint32 | Whether to oscillate pitch. | Sound/SoundNodeOscillator.h |
|
| bModulateVolume | uint32 | Whether to oscillate volume. | Sound/SoundNodeOscillator.h |
|
| CenterMax | float | A center of 0.5 would oscillate around 0.5. | Sound/SoundNodeOscillator.h |
|
| CenterMin | float | A center of 0.5 would oscillate around 0.5. | Sound/SoundNodeOscillator.h |
|
| FrequencyMax | float | A frequency of 20 would oscillate at 10Hz. | Sound/SoundNodeOscillator.h |
|
| FrequencyMin | float | A frequency of 20 would oscillate at 10Hz. | Sound/SoundNodeOscillator.h |
|
| OffsetMax | float | Offset into the sine wave. Value modded by 2 * PI. | Sound/SoundNodeOscillator.h |
|
| OffsetMin | float | Offset into the sine wave. Value modded by 2 * PI. | Sound/SoundNodeOscillator.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeOscillator.h |