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Allows named parameter based manipulation of pitch and volume
| Name | USoundNodeModulatorContinuous |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulatorContinuous.h |
| Include Path | #include "Sound/SoundNodeModulatorContinuous.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI,
Meta=(DisplayName="Continuous Modulator"))
class USoundNodeModulatorContinuous : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeModulatorContinuous
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeModulatorContinuous
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeModulatorContinuous.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PitchModulationParams | FModulatorContinuousParams | Sound/SoundNodeModulatorContinuous.h |
|
|
| VolumeModulationParams | FModulatorContinuousParams | Sound/SoundNodeModulatorContinuous.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeModulatorContinuous.h |