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Defines how concurrent sounds are mixed together
| Name | USoundNodeMixer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMixer.h |
| Include Path | #include "Sound/SoundNodeMixer.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Mixer"))
class USoundNodeMixer : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeMixer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeMixer
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeMixer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputVolume | TArray< float > | A volume for each input. Automatically sized. | Sound/SoundNodeMixer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeMixer.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateStartingConnectors () |
Editor interface. | Sound/SoundNodeMixer.h | |
virtual int32 GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have | Sound/SoundNodeMixer.h | |
virtual void InsertChildNode
(
int32 Index |
Sound/SoundNodeMixer.h | ||
virtual void RemoveChildNode
(
int32 Index |
Sound/SoundNodeMixer.h | ||
virtual void SetChildNodes
(
TArray< USoundNode* >& InChildNodes |
Ensure amount of inputs matches new amount of children | Sound/SoundNodeMixer.h |