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Computes doppler pitch shift
| Name | USoundNodeDoppler |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDoppler.h |
| Include Path | #include "Sound/SoundNodeDoppler.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, Meta=(DisplayName="Doppler"))
class USoundNodeDoppler : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeDoppler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeDoppler
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeDoppler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseSmoothing | bool | Whether or not to do a smooth interp to our doppler | Sound/SoundNodeDoppler.h |
|
| DopplerIntensity | float | How much to scale the doppler shift (1.0 is normal). | Sound/SoundNodeDoppler.h |
|
| SmoothingInterpSpeed | float | Speed at which to interp pitch scale | Sound/SoundNodeDoppler.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeDoppler.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetDopplerPitchMultiplier
(
float& CurrentPitchScale, |
Sound/SoundNodeDoppler.h |