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Defines a delay
| Name | USoundNodeDelay |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDelay.h |
| Include Path | #include "Sound/SoundNodeDelay.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Delay"))
class USoundNodeDelay : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeDelay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeDelay
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeDelay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelayMax | float | The upper bound of delay time in seconds. | Sound/SoundNodeDelay.h |
|
| DelayMin | float | The lower bound of delay time in seconds. | Sound/SoundNodeDelay.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeDelay.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
Returns the maximum duration this sound node will play for. | Sound/SoundNodeDelay.h | |
virtual bool HasDelayNode() |
Returns whether the sound cue has a delay node. | Sound/SoundNodeDelay.h |