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Plays child nodes sequentially
| Name | USoundNodeConcatenator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeConcatenator.h |
| Include Path | #include "Sound/SoundNodeConcatenator.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Concatenator"))
class USoundNodeConcatenator : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeConcatenator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeConcatenator
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeConcatenator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputVolume | TArray< float > | Volume multiplier for each input. | Sound/SoundNodeConcatenator.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeConcatenator.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateStartingConnectors () |
Editor interface. | Sound/SoundNodeConcatenator.h | |
virtual float GetDuration() |
Returns the maximum duration this sound node will play for. | Sound/SoundNodeConcatenator.h | |
virtual int32 GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have | Sound/SoundNodeConcatenator.h | |
virtual int32 GetNumSounds
(
const UPTRINT NodeWaveInstanceHash, |
Returns the number of simultaneous sounds this node instance plays back. | Sound/SoundNodeConcatenator.h | |
virtual bool HasConcatenatorNode() |
Returns whether the sound has a sequencer node. | Sound/SoundNodeConcatenator.h | |
virtual void InsertChildNode
(
int32 Index |
Sound/SoundNodeConcatenator.h | ||
virtual bool NotifyWaveInstanceFinished
(
FWaveInstance* WaveInstance |
Notifies the sound node that a wave instance in its subtree has finished. | Sound/SoundNodeConcatenator.h | |
virtual void RemoveChildNode
(
int32 Index |
Sound/SoundNodeConcatenator.h | ||
virtual void SetChildNodes
(
TArray< USoundNode* >& InChildNodes |
Ensure amount of inputs matches new amount of children | Sound/SoundNodeConcatenator.h |