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This class is a singleton initialized from the ini.
| Name | USoundGroups |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h |
| Include Path | #include "Sound/SoundGroups.h" |
Syntax
UCLASS (Config=Engine, Abstract, MinimalAPI)
class USoundGroups : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundGroups
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundGroups
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundGroups.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SoundGroupMap | TMap< ESoundGroup, FSoundGroup > | Easy lookup mechanism for sound group settings. | Sound/SoundGroups.h | |
| SoundGroupProfiles | TArray< FSoundGroup > | The ini editable array of profiles. | Sound/SoundGroups.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSoundGroup & GetSoundGroup
(
const ESoundGroup SoundGroup |
Sound/SoundGroups.h | ||
void Initialize() |
Sound/SoundGroups.h |