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API > API/Runtime > API/Runtime/Engine
| Name | FSoundGroup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h |
| Include Path | #include "Sound/SoundGroups.h" |
Syntax
USTRUCT ()
struct FSoundGroup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundGroup() |
Sound/SoundGroups.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysDecompressOnLoad | uint32 | Whether sounds in this group should always decompress on load. | Sound/SoundGroups.h |
|
| DecompressedDuration | float | Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true | Sound/SoundGroups.h |
|
| DisplayName | FString | An override display name for custom game sound groups. | Sound/SoundGroups.h |
|
| SoundGroup | TEnumAsByte< ESoundGroup > | The sound group enumeration we are setting values for. | Sound/SoundGroups.h |
|