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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSoundGroup |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h |
| Include Path |
#include "Sound/SoundGroups.h" |
Syntax
USTRUCT ()
struct FSoundGroup
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAlwaysDecompressOnLoad |
uint32 |
Whether sounds in this group should always decompress on load. |
Sound/SoundGroups.h |
|
| DecompressedDuration |
float |
Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true |
Sound/SoundGroups.h |
|
| DisplayName |
FString |
An override display name for custom game sound groups. |
Sound/SoundGroups.h |
|
| SoundGroup |
TEnumAsByte< ESoundGroup > |
The sound group enumeration we are setting values for. |
Sound/SoundGroups.h |
|
Functions
Public