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API > API/Runtime > API/Runtime/Engine
| Name | USoundConcurrency |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include Path | #include "Sound/SoundConcurrency.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundConcurrency : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundConcurrency
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundConcurrency
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundConcurrency.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Concurrency | FSoundConcurrencySettings | Sound/SoundConcurrency.h |
|