| bLimitToOwner |
uint8 |
Whether or not to limit the concurrency to per sound owner (i.e. the actor that plays the sound). |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Concurrency
|
| bVolumeScaleCanRelease |
uint8 |
Whether or not volume scaling can recover volume ducking behavior when concurrency group sounds stop (default scale mode only). |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Volume Scaling"
- Meta=(DisplayName="Can Recover", EditCondition="VolumeScaleMode == EConcurrencyVolumeScaleMode::Default")
|
| MaxCount |
int32 |
The max number of allowable concurrent active voices for voices playing in this concurrency group. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Concurrency
- Meta=(UIMin="1", ClampMin="1")
|
| ResolutionRule |
TEnumAsByte< EMaxConcurrentResolutionRule::Type > |
Which concurrency resolution policy to use if max voice count is reached. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Concurrency
|
| RetriggerTime |
float |
Amount of time to wait (in seconds) between different sounds which play with this concurrency. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Concurrency
- Meta=(UIMin="0.0", ClampMin="0.0")
|
| VoiceStealReleaseTime |
float |
Time taken to fade out if voice is evicted or culled due to another voice in the group starting. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Voice Stealing"
- Meta=(UIMin="0.0", ClampMin="0.0", UIMax="1.0", ClampMax="1000000.0")
|
| VolumeScaleAttackTime |
float |
Time taken to apply duck using volume scalar. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Volume Scaling"
- Meta=(DisplayName="Duck Time", UIMin="0.0", ClampMin="0.0", UIMax="10.0", ClampMax="1000000.0")
|
| VolumeScaleMode |
EConcurrencyVolumeScaleMode |
Volume Scale mode designating how to scale voice volume based on number of member sounds active in group. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Volume Scaling"
|
| VolumeScaleReleaseTime |
float |
Time taken to recover volume scalar duck. |
Sound/SoundConcurrency.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Volume Scaling"
- Meta=(DisplayName="Recover Time", EditCondition="bVolumeScaleCanRelease && VolumeScaleMode == EConcurrencyVolumeScaleMode::Default", UIMin="0.0", ClampMin="0.0", UIMax="10.0", ClampMax="1000000.0")
|