Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Cached relative transform for follower bones that are missing in the leader
| Name | FMissingLeaderBoneCacheEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FMissingLeaderBoneCacheEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/SkinnedMeshComponent.h | |||
FMissingLeaderBoneCacheEntry
(
const FTransform& InRelativeTransform, |
Components/SkinnedMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommonAncestorBoneIndex | int32 | The index of the earliest common ancestor of the leader mesh. | Components/SkinnedMeshComponent.h | |
| RelativeTransform | FTransform | Relative transform of the missing bone's ref pose, based on the earliest common ancestor this will be equivalent to the component space transform of the bone had it existed in the leader. | Components/SkinnedMeshComponent.h |