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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent > API/Runtime/Engine/USkinnedMeshComponent/FMissingLeaderBoneCacheEntry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/SkinnedMeshComponent.h | |||
FMissingLeaderBoneCacheEntry
(
const FTransform& InRelativeTransform, |
Components/SkinnedMeshComponent.h |
FMissingLeaderBoneCacheEntry()
| Name | FMissingLeaderBoneCacheEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
FMissingLeaderBoneCacheEntry()
FMissingLeaderBoneCacheEntry(const FTransform &, int32)
| Name | FMissingLeaderBoneCacheEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
FMissingLeaderBoneCacheEntry
(
const FTransform & InRelativeTransform,
int32 InCommonAncestorBoneIndex
)