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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPerPlatformInt & GetMaxNumStreamedLODs () |
Engine/SkeletalMesh.h | ||
virtual int32 GetMaxNumStreamedLODs
(
const ITargetPlatform* TargetPlatform |
Get the maximum number of LODs that can be streamed. | Engine/SkeletalMesh.h |
GetMaxNumStreamedLODs()
| Name | GetMaxNumStreamedLODs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
const FPerPlatformInt & GetMaxNumStreamedLODs() const
GetMaxNumStreamedLODs(const class ITargetPlatform *)
Description
Get the maximum number of LODs that can be streamed. Do not use MaxNumStreamedLODs directly. Call this method instead. USkinnedAsset Interface.
| Name | GetMaxNumStreamedLODs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
virtual int32 GetMaxNumStreamedLODs
(
const class ITargetPlatform * TargetPlatform
) const