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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Build a LOD model for the given render data. USkinnedAsset Interface.
Virtual Inheritance
- USkinnedAsset::BuildLODModel → USkeletalMesh::BuildLODModel
| Name | BuildLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void BuildLODModel
(
FSkeletalMeshRenderData & RenderData,
const ITargetPlatform * TargetPlatform,
int32 LODIndex
)