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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildLODModel
(
const ITargetPlatform* TargetPlatform, |
Build a LOD model before creating its render data. | Engine/SkinnedAsset.h | |
virtual void BuildLODModel
(
FSkeletalMeshRenderData& RenderData, |
Build a LOD model for the given render data. | Engine/SkinnedAsset.h |
BuildLODModel(const ITargetPlatform *, int32)
Description
Build a LOD model before creating its render data.
| Name | BuildLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual void BuildLODModel
(
const ITargetPlatform * TargetPlatform,
int32 LODIndex
)
BuildLODModel(FSkeletalMeshRenderData &, const ITargetPlatform *, int32)
Description
Build a LOD model for the given render data.
| Name | BuildLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual void BuildLODModel
(
FSkeletalMeshRenderData & RenderData,
const ITargetPlatform * TargetPlatform,
int32 LODIndex
)