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API > API/Runtime > API/Runtime/Engine
| Name | USkeletalBodySetup |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SkeletalBodySetup.h |
| Include Path | #include "PhysicsEngine/SkeletalBodySetup.h" |
Syntax
UCLASS (MinimalAPI)
class USkeletalBodySetup : public UBodySetup
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBodySetupCore → UBodySetup → USkeletalBodySetup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkipScaleFromAnimation | bool | If true we ignore scale changes from animation. | PhysicsEngine/SkeletalBodySetup.h |
|
| CurrentPhysicalAnimationProfile | FPhysicalAnimationProfile | Dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization | PhysicsEngine/SkeletalBodySetup.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicalAnimationData | TArray< FPhysicalAnimationProfile > | PhysicsEngine/SkeletalBodySetup.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPhysicalAnimationProfile
(
FName ProfileName |
Creates a new physical animation profile entry | PhysicsEngine/SkeletalBodySetup.h | |
| PhysicsEngine/SkeletalBodySetup.h | |||
const FPhysicalAnimationProfile * FindPhysicalAnimationProfile
(
const FName ProfileName |
PhysicsEngine/SkeletalBodySetup.h | ||
FPhysicalAnimationProfile * FindPhysicalAnimationProfile
(
const FName ProfileName |
PhysicsEngine/SkeletalBodySetup.h | ||
FName GetCurrentPhysicalAnimationProfileName() |
PhysicsEngine/SkeletalBodySetup.h | ||
const TArray< FPhysicalAnimationProfile > & GetPhysicalAnimationProfiles() |
PhysicsEngine/SkeletalBodySetup.h | ||
void RemovePhysicalAnimationProfile
(
FName ProfileName |
Removes physical animation profile | PhysicsEngine/SkeletalBodySetup.h | |
| PhysicsEngine/SkeletalBodySetup.h | |||
| PhysicsEngine/SkeletalBodySetup.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PhysicsEngine/SkeletalBodySetup.h |